The official ways to play, from standard Clash to multiplayer Dominion.
Clash
Standard Duel
Players
2
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per player
Mastery to win
40
The standard game of Malediction — no special rules.
Allegiance
Team Battle — 2v2
Players
4
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per team
Mastery to win
50
Teammates' units count as allies; abilities referencing “an ally you own” only affect your own warband.
Open table talk and bluffing allowed — but never show your hand to your teammate.
Terrain is pooled per team; each player keeps their own echo, but mastery is shared.
Both teammates must agree to bid; card costs are added and initiative goes to the team.
Teams alternate activations, and a player can't activate twice before their teammate acts.
Nemesis
Team Battle — 2v1
Players
3
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per team
Mastery to win
50
Two teams: the Union (2 players) and the Nemesis (1 player).
Each deploy phase, the Nemesis may play 1 basic or elite unit without spending echo.
Each refresh phase, the Nemesis draws 3 cards instead of 2.
When all Nemesis units are exhausted, the Nemesis refreshes units equal to the round number, then activates.
The Nemesis' bid card cost is doubled; the Union adds both players' costs.
The Nemesis may use both deployment zones on their side of the battlefield.
Dominion
Free for All
Players
3–4
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 small (+1 small for 3 players)
Mastery to win
40
Terrain and husks are placed in turn order decided by a die roll — 4 husks in total.
During the setup bid, players choose in bid order between initiative and a deployment zone.
The initiative player chooses who deploys and activates first, then play goes clockwise.
When a unit is defeated, every player who doesn't own it scores mastery by rank (1 basic, 2 elite, 3 unique, 4 legendary) — or its cost if you defeated it yourself.
Alternative Battlefield Sizes
Any mode above can be played smaller or larger by applying these alterations.