Rules & Formats

Game Modes

The official ways to play, from standard Clash to multiplayer Dominion.

Clash

Standard Duel
Players
2
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per player
Mastery to win
40
  • The standard game of Malediction — no special rules.

Allegiance

Team Battle — 2v2
Players
4
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per team
Mastery to win
50
  • Teammates' units count as allies; abilities referencing “an ally you own” only affect your own warband.
  • Open table talk and bluffing allowed — but never show your hand to your teammate.
  • Terrain is pooled per team; each player keeps their own echo, but mastery is shared.
  • Both teammates must agree to bid; card costs are added and initiative goes to the team.
  • Teams alternate activations, and a player can't activate twice before their teammate acts.

Nemesis

Team Battle — 2v1
Players
3
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 medium, 2 small per team
Mastery to win
50
  • Two teams: the Union (2 players) and the Nemesis (1 player).
  • Each deploy phase, the Nemesis may play 1 basic or elite unit without spending echo.
  • Each refresh phase, the Nemesis draws 3 cards instead of 2.
  • When all Nemesis units are exhausted, the Nemesis refreshes units equal to the round number, then activates.
  • The Nemesis' bid card cost is doubled; the Union adds both players' costs.
  • The Nemesis may use both deployment zones on their side of the battlefield.

Dominion

Free for All
Players
3–4
Battlefield
2.5′ x 2.5′ (30" x 30")
Min. distance between husks
10"
Terrain
1 large, 1 small (+1 small for 3 players)
Mastery to win
40
  • Terrain and husks are placed in turn order decided by a die roll — 4 husks in total.
  • During the setup bid, players choose in bid order between initiative and a deployment zone.
  • The initiative player chooses who deploys and activates first, then play goes clockwise.
  • When a unit is defeated, every player who doesn't own it scores mastery by rank (1 basic, 2 elite, 3 unique, 4 legendary) — or its cost if you defeated it yourself.

Alternative Battlefield Sizes

Any mode above can be played smaller or larger by applying these alterations.

Strife

Small Battlefield

Battlefield
2′ x 2′ (24" x 24")
Min. distance between husks
8"
Terrain per player/team
1 medium, 1 small

Maelstrom

Large Battlefield

Battlefield
3′ x 3′ (36" x 36")
Min. distance between husks
12"
Terrain per player/team
1 large, 1 medium, 3 small