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What is Malediction?

Malediction is a dark-fantasy tabletop miniatures game with a deck-building heart. You play a Seeker leading a warband across Agnar, spending echo to deploy units, playing cards to bend the battle, and racing your rival to a mastery total.

It sits between a skirmish miniatures game and a card game: the miniatures decide where the fight happens, the deck decides how it goes.

Updated July 2026

How a game of Malediction works

Two Seekers set terrain and husks, bid for initiative, then alternate activations across a series of rounds. Echo is your resource — it pays for deployments and card effects. Mastery is your score, earned by defeating units and controlling the battlefield. The first Seeker to hit the mode's mastery total wins.

  • Setup — place terrain and husks, then bid for initiative and deployment zones.
  • Deploy — spend echo to bring units onto the battlefield.
  • Activate — players alternate activating units, moving, attacking and playing cards.
  • Refresh — draw back up, recover echo and begin the next round.

What do you need to start playing?

A warband of miniatures, a legal deck, a play surface (a 2½ ft square table is standard for Clash), terrain, husks and dice. Most players start with a single faction warband and one deck, then expand as they learn what they enjoy.

Is Malediction a competitive game?

It can be. Malediction supports casual pick-up games, campaign leagues and organised tournaments. Deviant Dice Rollers runs all three, tracking pairings, standings, mastery, rankings and season awards so your results become a record instead of a memory.

Where to play Malediction

Deviant Dice Rollers is the independent community hub for Malediction. Members find opponents through Find a Battle, join leagues and Grand Championships, share painted warbands in the Painted Legions, trade lists in the Tavern forums, and follow the Beyond the Conclave podcast.

Frequently asked questions

What kind of game is Malediction?
Malediction is a dark-fantasy tabletop miniatures game with deck-building. Players lead a Seeker and warband across Agnar, spending echo to deploy units and playing cards to score mastery.
How long does a game of Malediction take?
A standard Clash game usually runs around 60 to 90 minutes once both players know their decks. Larger Maelstrom battlefields and multiplayer modes such as Allegiance, Nemesis and Dominion take longer.
How many players can play Malediction?
Two players in Clash, four in Allegiance, three in Nemesis and three or more in Dominion. Each mode has its own battlefield size and mastery target.
Is Malediction beginner friendly?
Yes. One faction warband and a starter deck are enough for your first games, and the community runs demo days and casual nights for new Seekers.

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Join the Malediction community

Deviant Dice Rollers is an independent community of Malediction players across New Jersey, New York, Philadelphia and Delaware. Find opponents, join leagues and tournaments, share painted warbands and talk strategy with people who want you to get better.